This Is Digital Gaming’s Trillion-Dollar Opportunity
Each year, global game enthusiasts spend more than $one hundred billion USD and endless hours of gameplay to buy and earn virtual goods. But what does that substantial funding amount to after they switch to a unique recreation? In most instances, not anything. That’s because there may be currently no secure, transparent, and liquid platform in which game enthusiasts can buy, sell and alternate their digital items. Giving gamers a platform where they can sell their hard-earned digital gadgets—such as the ones they obtain from defeating different gamers, leveling up, and different achievements as they play via the sport—could be the industry’s trillion-dollar opportunity.
But that superb opportunity has now not yet been realized—till now. Today, on Oct. Thirteen at 19:00 UTC, Gameflip kicks off the pre-Initial Coin Offering (ICO) to close till Oct.20 for its FLIP token and new decentralized surroundings for transacting digital goods. The sale will release on KICKICO, the world’s first 3-in-1 platform for CIOs, blockchain crowdfunding, and crowd investing. ICO is deliberate for Nov.1 till Nov 29.
With 2 million registered game enthusiasts and 500,000 energetic month-to-month customers, Gameflip is already the enterprise’s most complete digital items marketplace. With its new FLIP token and blockchain environment, the mission-backed corporation is out to shift the gaming paradigm by presenting a peer-to-peer shopping for and selling platform for virtual items across all systems—together with the cell, PC, console, and VR/AR.
“FLIP is the simplest crypto-token with an integrated environment and generous benefits for sports developers and publishers,” stated Gameflip CEO JT Nguyen. “We’re assured FLIP may be followed quickly and grow to be the dominant crypto-token for the gaming industry.” During pre-ICO, the total delivers of FLIP could be capped at one hundred million tokens, with the rate of each FLIP set at zero.0.5 ETH. Bonuses will be provided for early purchases, primarily based on the number of tokens bought.
“Just as we’re dedicated to supplying price for gamers and publishers, KICKICO has created a platform that blessings each challenge backers and creators like us,” Nguyen said. “As leaders in our enterprise, we knew that KICKICO, a leader within the crypto crowdfunding area, could be the precise platform for our token sale.” Unlike different platforms, KICKICO has a unique reserve machine that ensures venture backers acquire each project token and KICK tokens. That approach that backers of the Gameflip marketing campaign will get hold of FLIP tokens, plus 8 percent of their sum in KICK tokens. KICK tokens are already traded on EtherDelta and soon might be traded on one of the main exchanges – HitBTC.
Game flip is a good instance of the numerous international creators and mounted businesses, which might be exploring ICO as a way to convert their blockchain innovations into truth, stated KICKICO CEO Anti A. Danilevski. KICKICO launched its personal plenty-anticipated ICO on Aug. 29, raising 84,635 ETH from greater than 10,000 backers worldwide. “By backing KICKICO, our network is rewriting the destiny of blockchain,” Danilevski said. “Together, we’re developing a dynamic, secure blockchain atmosphere that supplies a win-win for each backer and creators like Gameflip.”
Ijji, Inc. (doing enterprise as “Gameflip”) is a company based in San Jose, California, USA, and funded by Silicon Valley assignment capital price range and different buyers. The Game flip management team has a long time of mixed revel in within the gaming industry, as sports developers and publishers in previous capacities, and now as digital goods market operators. The Game flip virtual goods market has extra than 2 million registered users and 500,000 month-to-month actives.
A platform for CIOs, crowdfunding, and crowd investing initiatives, KICKICO changed into 2015 and launched its first ICO in September 2017, using now raising a total of greater than 21, five million bucks equivalent in cryptocurrency. Its first hosted venture – for the sports Magisters of Magic – amassed 280 ETH, surpassing its purpose of 2 hundred ETH.
The FLIP token sale is only available to purchasers: (i) who’re not-” U.S. Persons” (as described in Regulation S below the U.S. Securities Act of 1933, as amended) and who are not purchasing for the account or advantage of any U.S. Person, and (ii) who’re eligible to purchase FLIP tokens beneath the relevant legal guidelines of each such customer’s jurisdiction.